Hi friends, continuing experiments in Unreal Engine with more exterior and interior environment together. This time I tried to recreate this beautiful house exterior from project named  Wein House – http://www.archdaily.com/639084/wein-house-besonias-almeida-arquitectos. Still struggling with foliage to look realistic(Kite demo assets are so tempting). In future will be incorporating some new trees and grass with my own materials for realistic looking foliage. I am absolutely loving using Unreal Engine as my new Arch-Viz main tool. 3ds Max/Blender with Vray seems like a turtle when comparing to sheer features and speed of Unreal Engine, for instance exterior light built only took 10:02 minutes with 9 minutes forRead More →

This project is done in collaboration with www.cgdrops.com. I tried the new lighting setup and Lightmass techniques in this one, after several combination for speed and quality I settled for the decent quality and amazing speed. It took only 1 hour and 52 mins to render the lightmass on two networked machine with i7 4930K overclocked to 4.5 GHz. As we are learning more awesome things day by day in Unreal Engine(Digging deep into lightmass) and we are loving it more and more. Yet there are several things which need improvements like – Better settings to control Lightmass and Photon mapping, Area Lights(Desperately need thisRead More →