I will be taking 3ds Max and Vray lighting workflow as a reference to recreate the same in Unreal Engine 4. Main focus will be on Unreal Engine, just giving reference to 3ds max and Vray settings. (It’s not a 3ds Max and Vray Tutorial) General Lighting methods prevailing in Arch-Vis industry using 3ds Max and Vray – Exteriors (Combinations) VraySun + VraySky VrayDomelight with HDRI + Directional Light (For simulating sun, if required) Artificial Lights as per requirement (mainly in Dusk shots) Interiors (Combinations) VraySun + VraySky + Vray Skyportals VrayDomelight with HDRI Artificail lights as per requirement (used as fill lights or sometimeRead More →