Trying some basic stuff in Unreal Engine 4.12. Recreating the materials and lighting mood. Design and setup inspired by – http://www.archdaily.com/173683/inhabited-furniture-nicolas-reymond Unreal Engine Settings – Baselightmass.ini tweaks Used Portals on each window. It took 30 minutes to build on Dual Xeon E5-2680 V3 Workstation. Here are the snapshots for Skylight, Light Source and Post Process used in the scene – Skylight – Light Source (Directional Light) Post Process – END.    Read More →