Basic interior lighting setup in Blender 2.8
I am basically a complete beginner myself when it comes to Blender workflow, but fortunately I was able to learn so much on forums and YouTube that I was able to render out a decent image in reasonable time. I will try to breakdown my process of lighting a simple scene exported from 3ds Max as .FBX format and rendering it through Cycles in Blender 3D. Below images show the imported scene in Blender (Exported on default settings of FBX from 3ds Max)– As you can see it’s rather a simple scene without any complex lighting scenario making it ideal for experimentation in Blender.Read More →