I am basically a complete beginner myself when it comes to Blender workflow, but fortunately I was able to learn so much on forums and YouTube that I was able to render out a decent image in reasonable time. I will try to breakdown my process of lighting a simple scene exported from 3ds Max as .FBX format and rendering it through Cycles in Blender 3D.    Below images show the imported scene in Blender (Exported on default settings of FBX from 3ds Max)– As you can see it’s rather a simple scene without any complex lighting scenario making it ideal for experimentation in Blender.Read More →

Hi friends, continuing experiments in Unreal Engine with more exterior and interior environment together. This time I tried to recreate this beautiful house exterior from project named  Wein House – http://www.archdaily.com/639084/wein-house-besonias-almeida-arquitectos. Still struggling with foliage to look realistic(Kite demo assets are so tempting). In future will be incorporating some new trees and grass with my own materials for realistic looking foliage. I am absolutely loving using Unreal Engine as my new Arch-Viz main tool. 3ds Max/Blender with Vray seems like a turtle when comparing to sheer features and speed of Unreal Engine, for instance exterior light built only took 10:02 minutes with 9 minutes forRead More →