Started using Blender 2.8 in April (Of Corse due to Corona lockdown) and been fascinated by it since then. I am a 3ds Max user from past 10 years and it’s been a hell a of ride learning Blender because of it’s UI and how it manages everything. But I can assure you guys that – Blender is Awesome. It’s 100% free and found it to be more stable than 3ds Max. There are some short comings specially in modelling department (Really missed the 3ds Max’s Spline Tools) which can be somewhat neglected through change in modelling style but overall Blender’s modelling is solid. UVWRead More →

Trying some basic stuff in Unreal Engine 4.12. Recreating the materials and lighting mood. Design and setup inspired by – Unreal Engine Settings – Baselightmass.ini tweaks Used Portals on each window. It took 30 minutes to build on Dual Xeon E5-2680 V3 Workstation. Here are the snapshots for Skylight, Light Source and Post Process used in the scene – Skylight – Light Source (Directional Light) Post Process – END.    Read More →

Hi Friends, It’s a nostalgic feeling, walking on memory lane. Trying here to recreate the work of my mentor Stanislav Orekhov. While shuffling  through some of the old files, I stumbled upon this scene I received during my Vray training in year 2010. Thought to give it a try in Unreal Engine for some new challenges in lighting and material recreation and I am happy with the results.      Read More →

Almost every client that I am coming across is demanding real time architectural visualization for android or iOS , which I personally think is not practical. There are very limited and less diversified clientele for this type of technology. Either they are large scale developers with million dollar budget or small scale architecture firms with keen eye on future technology for product marketing. There is always a dilemma for price quotation and end product delivery method. So here I’m trying to present my perception regarding this paradoxical problem that I’m facing now days. There was a time when people were thinking about future of PCRead More →

Hi friends, this is my experiments with different lighting setup for studio environment in Unreal Engine 4. I am also uploading the file so anybody can experiment or improve upon the setup. Will update this blog for more details soon. File Download link Updated 11 June 2020 – More →

Hi friends, continuing experiments in Unreal Engine with more exterior and interior environment together. This time I tried to recreate this beautiful house exterior from project named  Wein House – Still struggling with foliage to look realistic(Kite demo assets are so tempting). In future will be incorporating some new trees and grass with my own materials for realistic looking foliage. I am absolutely loving using Unreal Engine as my new Arch-Viz main tool. 3ds Max/Blender with Vray seems like a turtle when comparing to sheer features and speed of Unreal Engine, for instance exterior light built only took 10:02 minutes with 9 minutes forRead More →

This project is done in collaboration with I tried the new lighting setup and Lightmass techniques in this one, after several combination for speed and quality I settled for the decent quality and amazing speed. It took only 1 hour and 52 mins to render the lightmass on two networked machine with i7 4930K overclocked to 4.5 GHz. As we are learning more awesome things day by day in Unreal Engine(Digging deep into lightmass) and we are loving it more and more. Yet there are several things which need improvements like – Better settings to control Lightmass and Photon mapping, Area Lights(Desperately need thisRead More →