Trying some basic stuff in Unreal Engine 4.12. Recreating the materials and lighting mood. Design and setup inspired by – http://www.archdaily.com/173683/inhabited-furniture-nicolas-reymond Unreal Engine Settings – Baselightmass.ini tweaks Used Portals on each window. It took 30 minutes to build on Dual Xeon E5-2680 V3 Workstation. Here are the snapshots for Skylight, Light Source and Post Process used in the scene – Skylight – Light Source (Directional Light) Post Process – END.    Read More →

When I first started learning Unreal Engine, I had to look so many tutorials and blogs to understand basic workflow required for creating Real Time Architecture Visualization. It was not easy at all to get help in this regard as there were almost no tutorials or blog associated with this topic. Looking here and there for help, I got some basic idea of the workflow required to start importing my geometry in Engine, riding on the wave of my newly got knowledge I started importing objects, how tough it can be to export and import .FBX format? I was able to quickly import the basicRead More →

I will be taking 3ds Max and Vray lighting workflow as a reference to recreate the same in Unreal Engine 4. Main focus will be on Unreal Engine, just giving reference to 3ds max and Vray settings. (It’s not a 3ds Max and Vray Tutorial) General Lighting methods prevailing in Arch-Vis industry using 3ds Max and Vray – Exteriors (Combinations) VraySun + VraySky VrayDomelight with HDRI + Directional Light (For simulating sun, if required) Artificial Lights as per requirement (mainly in Dusk shots) Interiors (Combinations) VraySun + VraySky + Vray Skyportals VrayDomelight with HDRI Artificail lights as per requirement (used as fill lights or sometimeRead More →

Hi Friends, It’s a nostalgic feeling, walking on memory lane. Trying here to recreate the work of my mentor Stanislav Orekhov. While shuffling  through some of the old files, I stumbled upon this scene I received during my Vray training in year 2010. Thought to give it a try in Unreal Engine for some new challenges in lighting and material recreation and I am happy with the results.      Read More →

Almost every client that I am coming across is demanding real time architectural visualization for android or iOS , which I personally think is not practical. There are very limited and less diversified clientele for this type of technology. Either they are large scale developers with million dollar budget or small scale architecture firms with keen eye on future technology for product marketing. There is always a dilemma for price quotation and end product delivery method. So here I’m trying to present my perception regarding this paradoxical problem that I’m facing now days. There was a time when people were thinking about future of PCRead More →

Hi friends, this is my experiments with different lighting setup for studio environment in Unreal Engine 4. I am also uploading the file so anybody can experiment or improve upon the setup. Will update this blog for more details soon. File Download link UE 4.9 – https://www.dropbox.com/s/hbh0lk30lsmmgrc/StudioLight%204.9.rar?dl=0  Read More →

Hi friends, continuing experiments in Unreal Engine with more exterior and interior environment together. This time I tried to recreate this beautiful house exterior from project named  Wein House – http://www.archdaily.com/639084/wein-house-besonias-almeida-arquitectos. Still struggling with foliage to look realistic(Kite demo assets are so tempting). In future will be incorporating some new trees and grass with my own materials for realistic looking foliage. I am absolutely loving using Unreal Engine as my new Arch-Viz main tool. 3ds Max/Blender with Vray seems like a turtle when comparing to sheer features and speed of Unreal Engine, for instance exterior light built only took 10:02 minutes with 9 minutes forRead More →