This project is done in collaboration with www.cgdrops.com. I tried the new lighting setup and Lightmass techniques in this one, after several combination for speed and quality I settled for the decent quality and amazing speed.
It took only 1 hour and 52 mins to render the lightmass on two networked machine with i7 4930K overclocked to 4.5 GHz.
As we are learning more awesome things day by day in Unreal Engine(Digging deep into lightmass) and we are loving it more and more. Yet there are several things which need improvements like –
Better settings to control Lightmass and Photon mapping,
Area Lights(Desperately need this ASAP),
Area shadows(They announced for 4.9, yet to test it),
Physical Camera controls for Exposure,
and last but no the least – PBR Architectural Material Presets (A realistic glass material is the perfect one to start with).
Hope you like it.