Hi friends, continuing experiments in Unreal Engine with more exterior and interior environment together. This time I tried to recreate this beautiful house exterior from project named Wein House – http://www.archdaily.com/639084/wein-house-besonias-almeida-arquitectos. Still struggling with foliage to look realistic(Kite demo assets are so tempting). In future will be incorporating some new trees and grass with my own materials for realistic looking foliage.
I am absolutely loving using Unreal Engine as my new Arch-Viz main tool. 3ds Max/Blender with Vray seems like a turtle when comparing to sheer features and speed of Unreal Engine, for instance exterior light built only took 10:02 minutes with 9 minutes for all night renders. When I compare it to my Vray render (Single 2K Image, Yes I did recreated this in Vray and 3ds Max also) which took whooping 7 hours, 10 minute seems like a breeze.
Let me know what you all think of adopting Unreal Engine for full-time Arch-Viz creation tool?
Hoping for better results soon.
P.S – One thing I want desperately is Epic to remove 512×512 restriction on HDRI in game.(I heard there are some methods to get past it, but I am yet to wrap my head around it.)